
A PAGE TORN FROM AN INSTRUCTIONAL MANUAL OF A 1ST YEAR STUDENT IN ATTENDANCE AT BRINEHAVEN COLLEGE OF THE ARTS (FOOTNOTES VERIFIED AND OFFICIATED BY VARIED MEMBERS OF THE FACULTY).
| THE ARTS: ARCANICS | ||
![]() | ARTIFICERY | Creation of arcanic equipment and items by way of runes, which can be drafted and written to create specific effects, or, to replicate other forms of the arcane to a limited extent. |
![]() | ALCHEMY | Mixing of various alchemical reagents paired with sensitive formulae for elixirs, potions and salves. |
![]() | KINETICS | The use and manipulation of raw arcana: pushing, pulling, holding and kinetic strengthening. |
![]() | MESMERISM | Creation and use of illusions and hallucinatory phantasm, limited emotional manipulation and compulsion. |
![]() | SIGILMASONRY | Writing and construction of sigils on surfaces to create wards and barriers. |
![]() | SKINMASONRY | An application of sigil masonry that involves direct applications to the skin; sigils modified by runic arrays for specific commands and singular use. |
| THE ARTS: OCCULTIC | ||
![]() | DEMONOLOGY | Deciphering and calling upon the power of a grimoire to temporarily summon a demon into the world; binding uncontracted demons. |
![]() | THAUMATURGY | Utilizing one’s own soul-energy as a means of casting spells that can be drafted and molded to one’s command by way of incantations. |
![]() | WITCHCRAFT1 | Sealing of ghosts and spirits to phylacteries, the creation of ritual zones, the casting of hexes, use of banes. |
![]() | SPRITEBINDING | Advanced application of witchcraft, which uses ritual zones to summon sprites, particular types of wayward spirits that are elementally-inclined. |
| PROGENIES2 | ||
![]() | BALMORE | A bloodline of sorcerers, abilities are rumored to be stemmed in control of the weather. |
![]() | DRYCHUS | A bloodline of fiend-hunters, with black blood that is toxic to occult entities. |
![]() | MONTGRAVE | A bloodline of former blood-magic users; the first and only line of dhampir. |
| DEMON-TOUCHED | ||
![]() | CONTRACTOR | Humans who have sold their soul to a demon in exchange for a particular ability. Involves a specific vow/pact. |
![]() | HEXLING | Children of demonic contractors who inherit a portion of their parents demonic abilities; often very derivative and specific. |
![]() | ACCURSED3 | Survivors of demon attacks who manifest a spontaneous mutation based on the physicality of their attackers. |
| ESOTERICISM & MISC.4 | ||
![]() | CURATOR | Individuals who have soul-bonded themselves to an artefact of power. Abilities and strength, and utility of curator objects vary. |
![]() | RITUALISTIC | Knowledge-specific abilities usually bound to closely guarded factional knowledge, often taking the form of closely guarded ritual magic. |
![]() | FIENDHOOD | A broad spectrum of abilities related to one’s status as a fiend (i.e lycans, ghouls, and other manner of monsters). Often varied and inconsistent. |
- One must be born a witch to utilize the abilities of witchcraft, but witchcraft is itself an studied art that must be practiced in order to be properly utilized. ↩︎
- Progenies cited are the only three currently present in the Commonwealth of Brinehaven: other bloodlines of sorcerers and acquired inherited capabilities exist elsewhere. ↩︎
- Accursed can form one of two ways: prime-accursed are survivors of demon attacks, while blud-accursed are humans transformed by way of blud withdrawls. ↩︎
- A multitude of esoteric phenomena have been observed that do not fit into any of the noted categories; individuals with certain innate aptitudes and capabilities would fall into this category. ↩︎




















